Posts tagged VR-design
The Psychology of Designing for VR

Virtual Reality is unlike any other medium you have ever designed for. It has the unique challenge of being -cross-disciplinary amongst many fields of design. Further, it also requires a level of familiarity with human biology and psychology.

When VR is done well, it has the possibility of providing a deep level of immersion and presence. If done poorly, it can even negatively impact a person’s health. With so many possibilities and open-ended questions, where would one even begin to consider designing for VR?

Join Chris No and discover the strange but fascinating effects VR has from a psychological and physiological perspective, why these matters and how to use them to your own advantage.

Designing for Social VR

In this talk, Christophe Tauziet goes over the process and behind the scenes of designing Facebook Spaces, Facebook’s first Social VR experience.

He shares examples and explorations that led to the final product, and some useful takeaways while exploring questions like: what’s different about designing for VR? How do you rethink interactions that people have every day on Facebook for a completely new medium like Virtual Reality? What makes a good VR interface?


About the Speaker

Christophe Tauziet | Product Design Manager @Facebook | @christauziet

Christophe is a product designer at Facebook, leading the design of the company’s Social VR efforts. Prior to that, Christophe led the design work of the Facebook Photos team, and worked on Connected and developer products like FB Login. Before joining Facebook, Christophe worked as a designer at Apple and led design at Parse.