Posts in Collaboration
Design Systems for Non-Traditional Use Cases

People usually associate Design Systems with polished final designs, cleanly mapped to production code and accompanied by a nicely documented site. This talk isn’t about those systems. It’s about all the other ones. The scrappy, simple, reusable components you use all the time, without thinking. The ones that help you express quick ideas, arrange sticky notes for research, or provide photos and names of people from your team to offer more realistic examples in your designs.

In this talk, Noah Levin, Design Manager for Figma shares some examples, tips, and best practices to be scrappier with your Design Systems and speed up the design process for everyone. He believes designers should only have to design a basic building block once, and everyone else should benefit immediately, without needing to put in all that extra work to create polished finalized documentation.

Content Strategy Techniques for Design Principles

In-house teams may spend months defining principles. But what makes great principles and once you have them, how do you apply them effectively?

In this talk, Selene Hinkley, Product & Design Systems Content Strategist will discuss content strategy techniques for design principles, and the context for how to translate design principles into experiences. She will share examples of how design principles help Shopify solve real-life problems, and how to define content formulas and page templates for writing solid design principles.


Designing Effective Collaboration at Scale

Facebook has over 2 billion users who are spending a reasonable amount of time on the app, and for a company of this stage, growth and time spent aren't the biggest problems anymore. When the company scales to this stage, how do you foster a collaborative environment focused on quality and long-term goals?

In this talk, Amanda Linden, Director of Design at Facebook shares examples and lessons learned on aligning teams around what the people problems are, measuring success and performance, as well as establishing a design bug resolution process where the design org works as one to implement pattern changes across the entire app.

Bridging the Design and Engineering Gap With Design Systems

Designers today are caught between shunning redline specs and being overwhelmed to learn new skills to bring their designs to life. Out of this tension comes design systems – not only a more efficient way to design, but a better a way to bridge the gap between design and engineering.

In this talk, Mike Dick, Design Systems Lead at Survey Monkey shares his experience leading design systems for companies like Twitch and Quora, and a deep dive on how SurveyMonkey's design system was built to empower design and engineering teams to come together to refresh their 20-year-old product.

Collaboration Through Change

There is no one way that works for growing companies and scaling teams during different stages of growth. Processes change depending on scale, shifts in team culture, and how the company works. As the company grows, bottlenecks suddenly appear as an indicator of the increasing complexity of the organization. How do you ensure there is team alignment & effective collaboration during different stages of growth: Early Stage, Middle Stage, Late Stage?

In this talk, Frank Yoo, Director of Design at Lyft, shares practical examples and strategies he has used along the way as a principle stakeholder at Lyft to navigate the transitions at different stages of growth.

The Psychology of Designing for VR

Virtual Reality is unlike any other medium you have ever designed for. It has the unique challenge of being -cross-disciplinary amongst many fields of design. Further, it also requires a level of familiarity with human biology and psychology.

When VR is done well, it has the possibility of providing a deep level of immersion and presence. If done poorly, it can even negatively impact a person’s health. With so many possibilities and open-ended questions, where would one even begin to consider designing for VR?

Join Chris No and discover the strange but fascinating effects VR has from a psychological and physiological perspective, why these matters and how to use them to your own advantage.

Designing for Social VR

In this talk, Christophe Tauziet goes over the process and behind the scenes of designing Facebook Spaces, Facebook’s first Social VR experience.

He shares examples and explorations that led to the final product, and some useful takeaways while exploring questions like: what’s different about designing for VR? How do you rethink interactions that people have every day on Facebook for a completely new medium like Virtual Reality? What makes a good VR interface?


About the Speaker

Christophe Tauziet | Product Design Manager @Facebook | @christauziet

Christophe is a product designer at Facebook, leading the design of the company’s Social VR efforts. Prior to that, Christophe led the design work of the Facebook Photos team, and worked on Connected and developer products like FB Login. Before joining Facebook, Christophe worked as a designer at Apple and led design at Parse.
 

Building Effective Teams With Retrospectives

Every team is different and has different needs. Additionally, products go through multiple phases of development so teams working effectively in one phase may struggle in a new phase.

Jennifer Lin, Engineering Manager at Instagram shares how agile retrospectives are a powerful tool to iterating towards a happy, productive, and efficient product teams. She gives examples of how she has used retrospectives to run extremely different teams as well as carrying a single team through multiple phases of product development. 

By the end of the talk, you will understand how to use retrospectives to receive regular feedback on how to iterate on processes your team will actually appreciate.


About the Speaker

Jennifer Lin | Engineering Manager @Instagram | @_jennylin

Jennifer heads up the web teams at Instagram.

She draws upon almost 20 years of industry experience in her role as an engineering manager. When she’s not working, she is competing in either bridge or curling.